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Devlog
It's Happening
September 23, 2020
by
Aileron
Both platforms (Windows and Linux) have just been updated so we can test the game properly on today's virtual Unreal Engine Meetup. :) A lot of bugs (especially multiplayer) were fixed since last buil...
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Yaay, We Have a Win Game Condition!
August 31, 2020
by
UE4 Split
Last workshop was all about making a working win game condition. If you would keep score on paper, it's actually playable now. :D Until next week, happy play-testing!...
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Some Seriously Cool Kill Clouds
August 19, 2020
by
UE4 Split
Players falling off the islands now disappear into the mist and respawn at the camp. You can even throw broccoli into this seriously cool looking volumetric clouds underneath. Check out the latest bui...
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Linux build now available
August 06, 2020
by
Aileron
After a couple of workshops the Perfect Blend sub-game is now almost playtestable. Only major thing missing is win condition and a respawn feature would be nice. Checkout the latest build on Windows o...
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Build Update - Workshop July 22, 2020.
July 22, 2020
by
UE4 Split
In this workshop we added functionality for catching, carrying and blending of Broccoli characters. Hope you like this one, more game play updates coming next week. Stay tuned!...
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First build ever
July 15, 2020
by
UE4 Split
1
#workshop, #random-game, #build, #development, #windows
Just uploaded the very first build of Split's Unreal Engine Community Open Source project the Random Game. The game serves as a platform for our weekly Unreal Engine workshops and is planned to be und...
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